![]() ![]() Part two of the studio’s Q&A is set to be released this week, so check back here for more details soon. With a 3rd person camera, that may take on multiple POVs, “ focus on entertainment”, and a theme, “about conflict of the mind”, Slitterhead looks to be an interesting first title from Bokeh. Bokeh Game Studio is a video game developer headquartered in Tokyo, Japan. Okura explained that there will be, “elements that many players are already experienced with… to make the players surprised upon discovering them”. Listen on 99.1-93.5 The Roar & The Woodward Sports App Search for: Toggle Navigation. Heres what I think about the future project. This broad diversity in genre will also be found in Slitterhead’s combat. Bokeh Game Studios offers a look at their future game with haunting concept art. Toyama went on to clarify that the game, “spans over multiple genres where horror is expressed”. What us as players can get excited about for Slitterhead is the new mix between action and horror that the game brings. In the end we end up trying new things with us getting excited because it’s new…We want to make strange things, in a good way. Its just that there’s no point in imitating something that’s been already made. When discussing the alleged, “hassle”, in their design process, the three developers started laughing and asking each other, “Why do we end up always trying to make things we’ve never done before”? There collective answer turned out to be that, If anything is replicated directly it will be the team’s, “experimental”, approach. Even though the game will be, “close to what we’ve done before”, Toyama insists that it is not a direct repeat of their past. Inspired by the energy from Hong Kong and how Forbidden Siren could be reinterpreted they, “ended up with the base for Slitterhead“. Many of the questions, coming from an Ask Me Anything started in January, that Bokeh answered were focused on Slitterhead. Still without a release date yet, the team gave us some details about what we can look forward to. ![]() What started out as, “about four or five at first”, ended up turning into the trailer we seen at The Game Awards at last year’s end. RELATED: Days Gone Directors Jeff Ross And John Garvin Have Both Left Bend Studio These Japan Studio veterans have worked on some of the biggest hits for Sony. Upon establishing the studio, Toyama announced that they were developing a new game projected to come out in 2023. Developers Keiichiro Toyama, Kazunobu Sato, and Junya Okura revealed that they are heading into a new venture, forming their own company called Bokeh Game Studio. Note that “Ghostwire: Tokyo” has been released by Tango Gameworks just last week.The trio reunited in 2020 to create their new independent studio. We will be working on this Golden Hour as an ongoing series, and plan to invite many established figures from the gaming industry(and beyond) in Japan. Mikami certainly shows his colors with unique metaphors such as describing his time working on Resident Evil as a “prison where you could freely make games”, and how he will only make a horror game again if “ideas come upon me like an eyelash”. This video, shot at Bokeh Game Studio’s office bar, also proves to be a precious moment where creators of what is arguably the two most iconic horror franchises of all time share a drink. “Golden Hour” refers to a particular time at sundown and sunrise, when the sun shines in golden color for only a precious amount of time. The two creators also reminisce how they rose through the industry and Mikami reveals his difficult position at times, when he worked dually as director and producer on the Resident Evil series. Toyama shares how inspirational Resident Evil was at the time and describes Mikami as his ‘mentor he never learned directly from’. We have released a new video on YouTube, in which we invited Resident Evil Creator Shinji Mikami to our office to share conversation with our own Creative Director, Keiichiro Toyama.įrom their early days of entering the gaming industry in Japan, when 3D games were only becoming to be the main trend, to creating Resident Evil/Silent Hill, the two creators share insightful dialogue in how they came to create the two iconic games. 2022.03.30 NEWS Golden Hour: New Video of Shinji Mikami and Keiichiro Toyama Released on YouTube ![]()
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